News
Posted Fri Feb 10, 2012
News
ZSpheres for Max update
5 Comments        
As earlier reported, Romanian artist and coder Marius Silaghi has been working on a ZSpheres-inspired modeling toolset for Max. He has resumed development of the project and posted a video showing the latest version.
Source: Marcin Gruszczyk




Comments
by Paul Neale - February 10, 2012 3:23 pm
Very nice work. This will make creating base models very fast and easy for use in Z and Mud.
by tammo ripken - February 11, 2012 6:59 am
Its like MetaReyes from 1997.
That was very useful for organic modeling.
You could also build muscle like shapes and negative spheres that pushed into the mesh.
I never understood why it wasn’t integrated into max considering how advanced it was for its time.
by Vance - February 13, 2012 7:35 am
Looks like the topology is much cleaner than metareyes ever was. thats
what the big drawback was with metareyes, you got a super dense triangulated mesh. This looks much better.
by rs - February 14, 2012 8:34 am
Looks great, finally some news regarding metaballs! The quad topology looks promising…
by Iker J. de los Mozos - February 17, 2012 11:19 pm
This is simply brilliant! Good work!