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Posted Fri Feb 10, 2012

News

ZSpheres for Max update

5 Comments        

As earlier reported, Romanian artist and coder Marius Silaghi has been working on a ZSpheres-inspired modeling toolset for Max. He has resumed development of the project and posted a video showing the latest version.
 


Source: Marcin Gruszczyk

Comments

by Paul Neale - February 10, 2012 3:23 pm

Very nice work. This will make creating base models very fast and easy for use in Z and Mud.

by tammo ripken - February 11, 2012 6:59 am

Its like MetaReyes from 1997.
That was very useful for organic modeling.

You could also build muscle like shapes and negative spheres that pushed into the mesh.

I never understood why it wasn’t integrated into max considering how advanced it was for its time.

by Vance - February 13, 2012 7:35 am

Looks like the topology is much cleaner than metareyes ever was. thats
what the big drawback was with metareyes, you got a super dense triangulated mesh. This looks much better.

by rs - February 14, 2012 8:34 am

Looks great, finally some news regarding metaballs! The quad topology looks promising…

by Iker J. de los Mozos - February 17, 2012 11:19 pm

This is simply brilliant! Good work!

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