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Posted Tue Jan 24, 2012

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ZBrush4 R2b released

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New features in the latest version of Pixologic's sculpting, painting and detailing software include:

- FiberMesh to create true 3D fibers, fur and hair which may be sculpted, painted, UV mapped and even exported to other applications.
- New set of dedicated FiberMesh "Groom" brushes and corresponding Brush settings.
- MicroMesh support to render fibers or single polygons as another 3D object.
- New set of BPR filters and operators to greatly improve your final ZBrush renders.
- BPR Global Shadow and Ambient Occlusion settings that simplify shadow management.
- New Cavity Mixer to define different material shaders based on the mesh's cavities.
- Improved small details creation through Alpha and Mask. Alphas may be placed using TransPose.
- Surface Smoothness feature detects mesh curvature for Mask creation.
- New global deformation with Transpose Curve deformation and UnClip.
- Improved Mask operations with Shrink and Extend.
- Topology editing additions: Group Mask and Edgeloop Mask Border.
- New JPEG Exporter with Crop, Preview and adjustment settings.
- Numerous improvements such as storing shadow information based on the camera point of view, preview of mesh Extraction, Auto Adjust Mode for perspective, etc.
- Bug fixes and enhancements.

Also of note, Pixologic announced the upcoming release of QRemesher, a ZBrush commercial plugin designed for both automatic and guided remeshing. More at the ZBrush Central.

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