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Posted Thu Feb 24, 2011

Plugin News

Houdini Ocean Toolkit for 3DS Max – Hot4Max

18 Comments        

(Updated) Stig Atle Steffensen has notified us that a new build is up. It fixes x64 issues, a memory leak and brings Max 2009 compatibility. A 2008 build is now also available.
At the request of Stig Atle Steffensen, Guillaume Plourde has generously ported the Houdini Ocean Toolkit, designed for creating deep ocean waves, to 3DS Max. The plugin is open source and available for free. Check out some sample videos (video 1-video 2) and find out more at Guillaume Plourde's site. Source code and plugin available for download.

Source: Stig Atle Steffensen

Comments

by Steve Green - February 21, 2011 10:05 am

Good stuff.

But – I think the 64-bit build is actually the 32-bit, it’s reporting an error when loading on 64-bit Max 2010 and 2011.

Cheers

Steve

by noop - February 21, 2011 11:39 am

great,

but v64 failed to initialize

noop

by Steve Green - February 21, 2011 1:10 pm

Hmm – tried both versions on multiple 32 and 64 bit versions of Max with no luck – anyone else got this to work OK?

by travis - February 21, 2011 1:54 pm

yeah not working for me on 2010 or 2011 on 32 or 64bit

by Pablo Hadis - February 21, 2011 2:16 pm

Changed link to newer builds:
http://code.google.com/p/hot4max/downloads/list

by Steve Green - February 21, 2011 2:26 pm

Cheers Pablo,

working now…

by Pablo Hadis - February 21, 2011 2:36 pm

A pleasure. Good to hear. :-)

by Nik - February 22, 2011 2:32 am

Even with the new links, I can not get either to work on 2010 or 2011.

It looks great though!

by papayadigital - February 22, 2011 7:49 pm

It didn’t work,I hope it will fixed soon

by Toby - February 23, 2011 3:37 am

older version (2nd build) works with 2010 64bits

by hot chip - February 23, 2011 4:59 am

Hi

this looks great, but don´t work in 2010 or 2011 64Bit.

no way…

cheers
hot chip

by chrisnolan - February 23, 2011 6:55 am

failed to initialize….sad~

by Jonno - February 23, 2011 9:52 am

Even after the so-called fix, still does NOT work, and continues to report the SAME error on max startup (and then max crashes).

Would love to use this – but please test properly before releasing to the wide world !

And how exactly does one report an error on your site? I can’t figure this out. Make it easy for people to do this.

by Nik - February 24, 2011 3:43 am

I have also been unable to get this working on Max 2010 or 2011.

I would love to be able to use it! :)

by stig atle steffensen - February 24, 2011 9:48 am

New build is up.
fixes these x64 issues, also memory leak

by Jaime N - March 17, 2011 8:30 am

it does work fine. I think whats confusing people is they are not making a plane first then using the Houdini_Ocean modifier to apply it. As before the plugin was accessed via the standard primitives gui.

Very good plugin btw

by stig atle steffensen - March 23, 2011 12:48 am

Just to correct :
Hot4max has always been a modifier that you apply.

There was problems with earlier versions due to SDK mixup under compile. this caused problems with x64 version.

by stig atle steffensen - May 2, 2011 10:41 pm

Hot4Max 3dsmax 2012 has been released.
http://code.google.com/p/hot4max/downloads/list

Changes for Build 022411 are:
- Adds support for Max 2012 (32-bit and 64-bit)

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