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Posted Thu Nov 25, 2010

Plugin News

Stripes – Ptex support in Max

6 Comments        

Mankua have announced Stripes, a new suite of tools to add Ptex texture mapping support in Max. The Stripes project includes 3 plugins and a texture painting application. Mankua is inviting Max users to take part in the beta testing of Stripes. More at Mankua.com.

Comments

by rs - November 26, 2010 4:34 am

Are there any official comments from Autodesk on Ptex integration yet?

by sorash - November 26, 2010 5:25 am

hm, from all results i get at the moment, this is something like old zbrushe AUV&GUV. You get fragmented UV Map, with lot of UV space wasted. I am not sure for which kind of production i should use it :(

Hype aside, it is a nice idea and good advertising for Disney :)

by Pablo Hadis - November 26, 2010 6:13 am

Thanks for the feedback sorash. I gather a fragmented map is expected since it’s per face texturing.

@Robert: None so far… but Autodesk has quite a few applications that could benefit from it, and their partnering with Mental Images would help them implement it on the rendering side.

by rs - November 26, 2010 7:14 am

True, it would definitely be a good addition in general… but I’m still missing something like InstantUV, this would be another valuable addition for texturing!

by sorash - November 27, 2010 10:29 am

thanks Pabolo – and i support rs also, InstantUV was a genius plugin :) I hope some remeber still at this tool back in 199x

by rs - December 2, 2010 9:30 am

If there is any developer out there I can provide them with infos, would be great to see this come back again!

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