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Posted Wed Sep 8, 2010

Tutorials

New Krakatoa 1.6.0 video tutorials

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As earlier reported, Prime Focus Software has recently released Krakatoa 1.6.0. Some new introductory tutorials covering rendering techniques are now available on YouTube (video 1-video 2-video 3), and more are planned.

Source: Borislav Petrov

Comments

by othoap - September 8, 2010 9:51 am

Man is that cool. The power at your control is unlimited with Krakatoa. Has any one applied Krakatoa’s voxel technology to stereoscopic color anaglyphs or polarized animation? I bet you’ld get some great effects.

5 stars for the UI design on the render inerface and the Magniflow nodel ui. Love how you click, select and drag the node as it snaps into place.

by Bobo - September 9, 2010 12:29 pm

Regarding MagmaFlow – there are many different ways to create nodes in the editor, and in these first videos, I decided to use the slowest but most “visual” approach so new users would understand what I was doing.
Also, the “Auto-Reorder” feature was turned on (it is off by default), so dropping a node would cause a reordering of the tree (there are 5 different order schemes including some right-to-left ones). But by default you can place the nodes wherever you want. Sometimes it makes it easier to think while connecting.

I actually never work that way, I tend to use the keyboard shortcuts which were also expanded in 1.6.0 with a two-stroke keyboad+menu hybrid method. For example, to create an ID Channel Input, you can hit I (for Input Channels) and D to select the ID channel, thus typing “ID” and getting exactly that… Or you can hit A for Arithmetic category and then B to get the Absolute Operator, F to get the Floor Operator and so on. It is so much faster and easy to remember, but it would look quite incomprehensible in a video demo…

Alternatively, the right-click menu can also be used to insert nodes.

I will record a separate video to show the various approaches and explain how they work.

In general, we knew that every user has a different preferred workflow coming from different node-based environments. So we tried to both incorporate the best practices from all of them (Eyeon Fusion, Particle Flow, Thinking Particles), and to allow the customization of many aspects of the editor.

I would like to use this to publicly thank Kees and Lumonix.net for the flexible and FREE (!) Helium extension that made the MagmaFlow UI possible!

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