Posted Mon Jul 19, 2010
SuperMesher is a new plugin from Boomer Labs that allows you to cache animated geometry regardless of its topology and number of objects including particles created with Particle Flow. The cache is baked out to a separate file which can be loaded into any version of Max 2009 or higher. No reference is held to the original objects so they can be deleted or modified without consequence. Because the result is one single mesh, SuperMesher automatically generates appropriate material IDs and Multi-Sub materials. It can be useful in various circumstances, from improving performance when working with complex scenes to exporting animated geometry to previous versions of Max. A demo version is available. More at BoomerLabs.com.