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Posted Tue Feb 16, 2010

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A closer look at crunch time in game development

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An interesting article by Spark Unlimited co-founder and Certain Affinity art director Dave Prout on crunch time in game development. "In film and television, if an early treatment was suddenly plunged into full production, it would be considered a catastrophic failure of the development process. In the game industry (...) it's considered ensuring success." Read it at Gamasutra.com.

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