MAX Plugins.de News Archive

Archived Plugin News  –  April 2023
 

Plugin Update: Utilities

Changes for v3.20.02 are:
- Adds support for Max 2024
- Drops support for Max 2014 and 2015
- Adds support for the latest Arnold renderer version
- Adds the ability to sort all directories by name using the tree view menu item 'Sort By Name'
- Adds support to exclude words from a search using the '-' sign in the Search => Advanced mode
- Adds the ability to clear the Gallery for items in selected directories
- Adds the ability to hide Categories
- Fixes an issue with reusing models from previously merged files when importing/merging
- Fixes an issue with reordering several directories at once with 'Move Above'/'Move Below'
- Fixes a minor issue with 'Show files in subfolders'
- Fixes some minor issues with renaming assets
- Fixes an issue with generating PDFs on some systems
- Fixes an issue with merging models as xRef objects with the option 'Ignore Modifiers'
- Fixes a minor issue with searching assets on relink
- Fixes an issue with displaying a preview for some materials in the Asset Viewer
- Fixes an issue with creating a PBR material from textures for Corona renderer
- Fixes an issue with rendering previews for scenes that contain hidden layers
- Fixes an issue with rendering previews for some models without studio scene
- Fixes some minor issues with saving some models from the scene with assets
- Fixes an issue with the slow opening plugin when V-Ray has incorrect license server settings

Project Manager is available for Max 2016 to 2024 and costs $60. A demo version is available here.


Plugin Update: Utilities

Changes for v10.2.1.0 are:
- Removes support for macOS 10.13 - 10.15 and Fedora 30 - 35
- Removes support for MongoDB 4.2 and below
- Updates Power Management Run Commands to support WORKER_NAME, WORKER_MAC and WORKER_IP variables
- When upgrading, the existing DB user authentication certificates settings are now auto-selected
- Fixes an issue where secrets manager could not be used with AWS Portal
- .NET version updated to 6.0.14
- Adds support for Nuke versions 13.1, 13.2, and 14.0
- Fixes a Nuke submitter issue that resulted in jobs failing to be created
- Fixes an issue where the 3ds Max submitter was cutting off a message in the UI
- Fixes a Maya issue with Python2/3 compatibility when using Jigsaw
- Adds a parameter to the Rez plugin to provide more flexibility for version matching operators
- Adds a parameter to the Rez plugin to block submissions made from outside of the Rez context
- The Spot Event Plugin now supports managing Spot Fleets in multiple AWS Regions
- Fixes an issue where the Spot Event Configuration Utility could not save user data


Plugin Update: Atmospherics / Animation

Changes for v6.0.1 are:
- FumeFX Boundless grid can expand around the Geom Source objects regardless of initial boundaries
- Adds new 'Location Filtering' rollout to the Gen Surface node
- Gen Surface can now generate more than 1 particle per vertex, edge and face
- Adds a face selected output pin to the Object Test node
- Adds a Force Scale multiplier to the Spline Force node
- Adds support for Max 2024
- Adds support for Arnold renderer 7.2.1.0 for Max 2022 - 2024
- Adds support for Thinking Particles 7.3
- Fixes Arnold rendering issues when there was no material assigned to the NodeWorks node
- Fixes FumeFX Source AFC Controller by Particle Age not showing in the list even if selected
- Gen Surface node jittering offset is now perpendicular to the face normal
- Fixes Birth Surface node UVW output coordinates that didn't work properly in some cases

FumeFX is available for Max 2019 to 2024 and costs $365 per year. A demo version is available here.


Plugin Update: Import / Export

Changes for v4.3 are:
- Adds a Firstperson Camera demo showing first-person controls set up right in Max
- Web-based VR applications are now easily created thanks to a new 'VR controls' puzzle
- Eases use of VR controllers by adding a mapping option to the 'get gamepad property' puzzle
- Adds a new 'camera control object' puzzle to efficiently move the camera in the AR or VR mode
- Renames the 'end VR session' puzzle to 'end AR/VR session' for consistency
- You can now rename tabs in the Puzzles editor through double-clicking on their names
- Enabled unlimited tabs thanks to the thin scrolling bar added just below the tabs panel
- You can now move the tabs around with drag-and-drop
- The Puzzles editor was rewritten using Vue.js framework, improving speed and maintainability
- Adds the so-called Weighted Blended algorithm for Order-Independent Transparency (OIT)
- The raycast puzzle has a new 'only visible' option
- Upgrades the puzzle 'vector math', the second parameter of which can now be a scalar value
- We published both an ES6-modules-based and conventional build of Verge3D to the npm repository
- It is now possible to create a Verge3D application with just a few lines of JavaScript code
- The templates for creating React and Vue.js apps have been updated and simplified
- The module visual_logic.js can now be statically imported into Verge3D apps
- The feature for converting a Verge3D app into a desktop application has been reworked
- Adds None to the IBL Environment Modes (aka Image-Based Lighting), which basically turns it off
- The Light Probe + Cubemap option in the IBL Env. Mode dropdown has been marked as deprecated
- Implements a series of optimizations to render the background more efficiently
- Verge3D is now synced with the underlying Three.js library (version r148)
- Adds 2 new options to the Applications section of the WordPress plugin: Allow AR/VR and Loading
- The application templates' web favicons and Android icons have been repaired
- The App Manager no longer freezes in the rare case of multiple tasks running simultaneously
- From now on Enterprise customers can port Verge3D to platforms like RasPI, Loongson, RISC-V, etc
- Updates the Code-Based template to use the default Verge3D cube, and simplified its JS code
- The HTML Mixer demo is now compatible with the current Verge3D version
- You can now provide your own User Manual URL in the App Manager
- Searching in the User Manual is now more usable, and the docs now use a cuter social media image
- Images in the User Manual now use the WebP format, so the docs load faster with better quality
- Updates the section on mobile app debugging as modern browsers can now generate QR codes
- All entries from the Puzzles stock library are now documented
- Reworks the API reference which now includes a whole bunch of new programming guides
- The Chinese documentation has been seriously reworked and upgraded
- Fills some gaps, fixes typos and broken links and removes some outdated info from the docs
- Fixes the bug with the Flying camera which jumped wildly when using keyboard controls
- Fixes an issue with downloading of very big files from the Asset Store
- Fixes a bug with using local variables in the puzzle exec script
- Fixes potential freezes of the App Manager when running lots of operations at the same time
- Fixes an error which occurred when a new order is created via WordPress plugin interface
- The Jewelry Configurator demo can be downloaded again
- Fixes the issue with auto-assigned Verge3D params which caused scenes to crash on a renderfarm

Verge3D is available for Max 2020 to 2023 and costs $290. A demo version is available here.


New Plugin: Modelling

RandoMixer is a powerful plugin to automatically generate multiple variants of your scene, model or character and manage them within a collection of states. It's an unrivaled tool to randomize transforms and materials, swap objects around, scatter them, create combinations between different sets of elements, automatically switch active lights and cameras, and a lot more!

RandoMixer is available for Max 2015 to 2023 and normally costs $50. For a limited time you can get a 30% discount with the code rmxlaunch. A demo version is available here.


Plugin Update: Modelling

Changes for v1.0.44 are:
- tySplineMesher trails mode now supports per-segment material IDs for subsplines
- Fixes an issue where a flow with actor IK could be set to 'static', preventing updates
- Voronoi fracture particles now inherit the parent of their source particle
- Fixes a regression where PhysX sticky penetrations weren't working after the PhysX 5 update
- Fixes a rare issue in the Particle Physics operator if groups are set and no particles match
- Fixes an issue where actor FBX bone matching wouldn't necessarily return expected results
- Fixes motion inheritance not working in the Position Object operator's 'closest point' mode
- Fixes an issue where mesh velocity calculations weren't correct in the Position Object operator

Laubwerk Plants Kits are available for Max 2015 to 2023 and cost €149 each. A demo version is available here.