Ephere have posted another video preview of the upcoming version of their hair creation plugin. Due to users’ requests they have made “Surface Comb” sinks in Ornatrix editable. Watch the video on YouTube.
Sandy is a solver for granular dynamics that is currently being implemented as a RealFlow plugin, it allows to create physics simulations for materials such as sand and snow. The software is currently in beta. Watch some sample videos on Vimeo.
As previously reported, Fabric Software have been working on making their high-performance programming language available for Max. The company announced that they expect to release it in August. Also of note, their Fabric Engine development framework will incorporate visual programming capabilities with the release of the upcoming 2.0 version. Fabric Engine’s team is known to have worked on the design and development of Softimage’s ICE visual programming platform. More on Fabric Software’s site.
Clovis Gay has updated his script for creating animated duplication effects with new features for motion graphics: [more...]
A great short by UK animator Gervais Merryweather that combines a baby with the world of finance. Watch it on Filmnosis.
A nice lava fluids simulation video with breakdowns by Artur Durmishyan. Watch it on Vimeo.
CLO Virtual Fashion is looking for testers for the new version of its cloth design and simulation software. More on Marvelous Designer’s site.
Thinkbox Software has posted the first beta build of Deadline 7, the latest version of their rendering management system. New features include significant architectural changes and core technology upgrades, built-in VMX for flexible cloud interaction, an updated MongoDB database, a new Qt interface, integrated Ftrack support, etc. The company is looking for beta testers, head over to Thinkbox’s site for more.
Particle Skull has posted a great video with a compilation of the first visual applications of particle systems, and a link to the paper in which the term was first introduced by US animator and TD William Reeves. Particle systems are described in the paper as a method for modeling fuzzy objects such as fire, clouds and water, with the ability to represent motion, changes of form and dynamics that are not possible with classical surface-based representations. Watch the video and find out more on Vimeo.
A tutorial by James Cutler on how to create a studio lighting setup with a reflective floor and soft shadows, while removing HDRI reflections from the floor but keeping them along with illumination for the scene objects. More on MintViz.
Lyon-based Nukeygara has posted a teaser video showing their new rigging and animation software at work. Akeytsu has been developed by animators for animators, offering an artist-friendly workflow. 3DVF has a posted an interview with the developers. Watch the teaser video and find out more on 3DVF. (French|English online translation)