A fun short by Michael Bidinger and Michelle Kwon, produced as their graduation project at the Ringling College of Art and Design. The film makes good use of staging to describe characters. Watch it on Vimeo.
Kevin Mackey has released his commercial script for quick creation of character rigs made up of Max bones, which streamlines the process of rigging and animating with the Max bones system. More on VersatileArtist.com.
Maxon announced that an Arnold to Cinema 4D bridge is being developed by Solid Angle (after being developed independently for a number of years) and will be shown at this year’s SIGGRAPH. The plugin is scheduled for release in Q4 2014. More on Maxon’s site.
Shortly after the U.K. government announced the adoption of ODF as its official file format for sharable documents, The Document Foundation has released version 4.3 of its open source office suite. New features include: [more...]
The Blender Institute announced the upcoming development of Redcurrant, an open source asset manager. More on Blender.org.
New features in the panorama stitching software include: [more...]
Fabric Engine have released a new video showcasing the implementation of Fabric Splice inside of 3DS Max, which will be previewed at this year’s SIGGRAPH. Key developers working on the plugin are Phil Taylor (of CAT fame) and Stephen Taylor (worked on CAT, too, then on the Max dev team at Autodesk and is now working with Fabric Engine as a consultant). Also of note, the company is looking for beta testers. You can check out the full video on the Fabric Engine Vimeo channel and join beta testing on Fabric Engine’s website.
Makoto Chiba from MagicPictures Studio is developing an OpenSubdiv implementation for Max that will be compatible with Maya and Mudbox, allowing to export creases to other applications. Watch a sample video on YouTube.
Kamyar Karimi with the help of other Max artists is putting together a useful list of CPU render times based on a test scene, showing how much speed can be gained by using specific CPUs. More on MUForums.
Spanish artist Luis Miguel Mora has posted a number of video tutorials covering features in v2014 of Next Limit’s fluid dynamics software. More on Luis Miguel Mora’s blog: Working with the isosurface parameter, Working with the new mask channel for RPC. How to separate foam from bubbles?, How to work with the new Ocean Force Field daemon, How to work with mesh extensions, How to apply displacement maps by using graphs.
EnRichPro has updated the site’s gallery showing new images created with its RichDirt software for adding dirt and aging effects to 3D models. Also of note, the company has recently updated the plugin adding Max 2015 compatibility. More on EnrichPro’s website.